![]() ![]() He’s deserved every award won, and I hope his incredible score for DOOM Eternal is met with similar accolades – he will deserve them all. His music is defining – and much like Bobby Prince’s music was synonymous with the original DOOM games from the 90s, Mick’s unique style and sound have become synonymous with our latest projects. ![]() Mick has had near limitless creative autonomy over music composition and mixing in our recent DOOM games, and I think the results have been tremendous. Our challenges have never been a matter of creative differences. When asked on social media about his future with DOOM, Mick has replied, “doubt we’ll work together again.” This was surprising to see, as we have never discussed ending our collaboration with him until now – but his statement does highlight a complicated relationship. While many fans like the OST, there is speculation and criticism around the fact that the game’s talented and popular composer, Mick Gordon, edited and “mixed” only 12 of the 59 tracks on the OST – the remainder being edited by our Lead Audio Designer here at id. Over the past couple weeks, I’ve seen lots of discussion centered around the release of the DOOM Eternal Original Game Soundtrack (OST). We’ve enjoyed an amazingly open and honest relationship with our fans, so given your passion on this topic and the depth of misunderstanding, I’m compelled to present the entire story.Īn open letter to the incredible DOOM community. I feel it is my responsibility to respond on their behalf. What has become unacceptable to me are the direct and personal attacks on our Lead Audio Designer – particularly considering his outstanding contributions to the game – as well as the damage this mischaracterization is doing to the many talented people who have contributed to the game and continue to support it. Others have speculated that Mick wasn’t given the time or creative freedom to deliver something different or better. Some have suggested that we’ve been careless with or disrespectful of the game music. Within 24 hours, the post received more than 30,000 points (91% upvoted). Both Gordon and Stratton acknowledged that they probably would not work together again. Stratton claims that Gordon mischaracterized the situation, absolving himself from responsibility for the mix. As a result, Gordon suggested that the soundtrack be a combined effort between himself and id's Lead Audio designer Chad Mossholder. In the post, Stratton states that the soundtrack underwent several delays at Gordon's request. On May 4th, 2020, Doom Eternal executive producer Marty Stratton responded to the criticism in a thread on the /r/Doom subreddit. You'll be able to spot the small handful of tracks I mixed (Meathook, Command and Control, etc…)." The post received more than 4,500 likes and 560 retweets in less than one month (shown below). ![]() He wrote, "I didn't mix those and wouldn't have done that. Hours later, Mick Gordon responded to the thread, clarifying that he did not mix the tracks in the thread. Again, the music itself is phenomenal, but this mix on the official soundtrack is frankly terrible." The initial post received more than 2,000 likes and 340 retweets in less than one month (shown below). ![]() They explained that this showcased a lack of definition between instruments in the mix on the Doom Eternal soundtrack, concluding "Mick Gordon is a far more talented audio engineer than me, it's not even close & that's what makes this especially frustrating. On April 18th, 2020, Twitter user tweeted a visual comparison of the wavelengths in the mix between Doom (2016)'s soundtrack and Doom Eternal. On March 20th, 2020, id Software released the video game Doom Eternal in the United States. ![]()
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